GAMIFICATION: USE OF GAME MECHANICS TO ENHANCE ENGAGEMENT, MOTIVATION, AND KNOWLEDGE RETENTION OF B1 EFL LEARNERS

Authors

  • Ikramova Xumora Shuxratovna a student at UzSWLU, Faculty of English Philology, Tashkent Author

Keywords:

Gamification, eLearning, education, engagement, motivation, B1 learners, interactive, challenges, achievements, rewards, student motivation .

Abstract

Is gamification simply a trendy term, or can the strategies used by game designers to captivate players be effectively utilized in the development of eLearning software? What exactly does gamification entail, and is it adaptable to various projects regardless of their scale and resources? This article will discuss specific methods through which game mechanics can enhance your eLearning initiatives. In recent times, gamification has emerged as a potent tool in the realm of education, presenting innovative approaches to boost engagement, motivation, and knowledge retention among students. Moreover, it delves into the integration of game mechanics in language learning, with a focus on B1 learners who possess an intermediate level of proficiency.

References

Hamari, J., Koivisto, J., & Sarsa, J. (2014). Does gamification work?--A literature review of empirical studies on gamification. Computers in Human Behavior, 41, 194-202.

Feng, J., & Chen, J. (2023). Gamification in Language Learning: Enhancing Motivation and Engagement of B1 Level Students Through the Flow Theory. Journal of Educational Technology & Society, 26 (1), 149-161.

Sailer, M. "Gamified Educational Activities for B1 Level Learners." Journal of Educational Technology & Society, 2016.

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Published

2024-06-09

How to Cite

GAMIFICATION: USE OF GAME MECHANICS TO ENHANCE ENGAGEMENT, MOTIVATION, AND KNOWLEDGE RETENTION OF B1 EFL LEARNERS. (2024). XALQARO KONFERENSIYA VA JURNALLARNI SIFATLI INDEXLASH XIZMATI, 1(2), 125-128. https://phoenixpublication.uz/index.php/sxv/article/view/1196